PROABSTHETICS: An Exploration of the Impossibly Real Through Particle System Simulation An exhibition of abstract animation by MICHAL SHACHMAN 17 - 21.07.2012
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What constitutes reality and the set of aesthetics used in the study and industry of Digital Art has been a matter of debate for many decades. Thus, in and amongst countless productions and reproductions of reality there seems to be a point at which the real ends and the impossible begins. Proabsthetics explores manifestations of the impossibly real through the style and computational logic of digital abstraction. The exhibition consists of three series of simulation experiments performed with the use of the technology of Particle System Simulation. This body of work exhibits the use of a programmed, abstract aesthetic and constitutes digital visual productions created as Abstract Animation. The artist uses an intuitive style of parameter data manipulation and presents a re-evaluation of the aesthetics of this method of simulation. From here, this body of work is based on a set of chosen Thematic Aesthetics; Volume, Light and Flux. In these seriesof experimental simulations it is proposed that the impossibly real isinherent in the role of abstraction. The Thematic Aesthetics chosen have significance with regards to the processes of experimentation implemented in this series. Upholding the integrity of the abstract aesthetic of this method of simulationis exhibited as an alternative means for portraying the real concepts that the Thematic Aesthetics describe. The products of these experimentations show that where a realist representation alone does not effectively interpret the resulting programmed aesthetic an impossibly real interpretation does. Ultimately, the results of these series of experimental simulationsdemonstrate the computational logic of the digital system which the programmed, abstract aesthetic is inherently and eternally linked to. Artwork Description for VOLUME Series: VOLUME explores simulated particle systems through the lack of control over time. VOLUME is not only described in terms of digital space but also through the excess of the computational logical system which dictates simulation as a producer ofperpetual impossible occurrences. Artwork Description for FLUX Series: FLUX features attempts in strategy, synchronization and symmetry. FLUX manifests as regiments of control over the motion of self-organizing particle systems contrasted by states of black and white and gives way to the potential flaws of calculation within the system, indicative of the impossibly real. Artwork Description for LIGHT Series: LIGHT considers the emotive aspects of digital abstraction. LIGHT itself is not considered as a source but becomes a product of computational logic that develops and reveals an aesthetic with an emotive value without reference to the real but to the impossibly real founded upon abstraction. constitutes reality and the set of aesthetics used in the study and industry of Digital Art has been a highly contested debate for many decades. Thus, in and amongst countless productions and reproductions of reality there seems to be a point at which the real ends and the impossible begins. Proabsthetics explores manifestations of the impossibly real through the style and computational logic of digital abstraction. The exhibition consists of three series of simulation experiments performed with the use of the technology of Particle System Simulation. This body of work exhibits the use of a programmed, abstract aesthetic and constitutes digital visual productions created as Abstract Animation. The artist uses an intuitive style of parameter data manipulation and presents a re-evaluation of the aesthetics of this method of simulation.